Post by pixie on May 1, 2012 15:23:39 GMT -6
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Combat Information
Reiryoku Level:
Character Dynamic:
Audrey’s fighting experience began when she was an adjuchas; learning to defended herself in a world of predator and prey. It was easy to become prey which was something she wasn’t aiming for. She wanted to become the predator, not the prey and didn’t roam the white sand of hueco mundo in plain view. She knew she might have been an easy meal and usually kept out of sight so that wouldn’t happen. Her agile feline appearance allowed her to move with ease so it was fairly easy to get around and stalk her prey until she got close enough for the kill.
All her survival and fighting tactics she learned as an adjucjas helped her as an arrancar. She’s a nimble hunter who prefers to attack when her opponent lest suspects it and doesn’t mind fighting dirty as long as it’s to her advantage. Audrey doesn’t have any long range moves, usually relying on her hollow powers such as bala and cero. She has completely perfected of her hollow powers enough so that both her cero and bala shoot out of her palm with a unique dark pink color to them. She’s also mastered the skill known as sonido, normally she’ll use sonido during combat, either to get in close range to strike a blow or to evade an attacking opponent. Audrey favors fighting at close quarters, however when need to she will draw out her sword and use her swordsmanship skills. She’s far more skilled at hand-to-hand fighting then swordsmanship but has enough skills to get through a battle. Her only defense mechanism is her white armor that is hard to penetrate especially with hierro and is fairly good at using pesquisa to locate any traces of spiritual pressure. Of cause her power really depends on how strong or weak her opponent really is. A stronger opponent is likely to dodge or blast right through her bala and cero or even slice clear through her hierro. As opposed to a weaker individual who would have a much difficult time dodging her bala and cero, it would also be quite the challenge cutting through her hierro.
Since Audrey isn’t battle-hungry, she usually avoids being involved in any pointless battles. The only reason why she will fight is for some sort of cause that she sees worth fighting for. Some reasons you might catch her fighting would be: if someone superior then herself ordered her to, defending herself from an enemies attack, training with another individual or provoked to a certain extent, in which case she may take a very rigid stance. Once Audrey gets into her fight she will show a lot of enjoyment out of it and will stop at nothing till she's victorious. If she were to get in some sort of conflict she would never be the first to attack and has no problem teasing or insulting her opponent. Another thing Audrey will never fine herself doing is bickering with another arrancar over an opponent, as she sees that as childish. Audrey is a great team player; working well with other arrancars, and isn’t likely to create neither problems nor fuss about a situation. Normally she wouldn’t bother getting mixed up in someone else’s battle, but if it meant getting the task done then she would help out her fellow comrades, that’s if they even needed her help.
Fighting Style:
Audrey is primarily a close range fighter with several grabbling and striking techniques. She emphasizes on speed, directness, and rhythm. Her main striking techniques involve using her claws as well as her palms in which she uses in either a thrusting or slashing motion. She generally takes a low crouching stance and fights with a relentless series of attacks, usually unconcerned about getting hit or blocked. Her clawing techniques first involve impact with the base of her palm followed by clawing her way downward. While attacking with an open fist, Audrey bends back her wrist while the tips of her fingers and thumbs are curled in so that her hand forms a claw much like the claws of a ferocious tiger. This allows her hand to be used to punch, rake or crush targets with ease; the back of her hand can also be used as a striking surface. As her claw comes down on an opponent she might cause a simple scratch or she could dig her claws into flesh; possibly separating tendons or muscle form bone by pulling and twisting on a chunk of soft tissue. Another one of her clawing techniques requires her to extend her fingers outwards forming somewhat of a spear in which she might inflect a punctured injury.
Not only does Audrey uses her claws to attack but she also uses other parts of her body, such as her elbows and knees. Usually when fighting she might ram her elbow or knee into an opponent by targeting for vital areas such as the face, throat, groin, back and abdomen. She also uses low or high kicks while fighting. Audrey will mainly aim a low kick at her opponent's knees or ankles, which can destroy the targeted joint, but can also be used to distract her opponent by creating an opening for a more effective attack. By crouching down and swinging her leg outward she can sweep her opponent’s legs out from underneath them abruptly taking her opponent down to the ground. Her high kicks are somewhat similar to a spinning and round house kicks. Her power usually comes from relaxed, whip-like movements, which are generated by superb speed and balance, combined with flexible acrobatic movements.
Reiryoku/Reiatsu Abilities:
- Name: Cero (Hollow Flash)
Class: Offensive
Range: Long
Description: A heavy, wide energy blast emitted from the hand, mouth, or some other body part. Cero are highly destructive and can vary greatly from user to user, able to be fired in a thin column or a wide cone-shaped emanation as appropriate to the situation, and specialists in Cero have been known to change their color. The damaging aspects of a Cero are partly heat and burning energy (not fire) and partly physical concussive force. - Name: Bala (Hollow Bullet)
Class: Offensive
Range: Medium
Description: Similar in appearance and execution to a Cero, Bala are compressed waves of Reiatsu (Spiritual Pressure) that strike with blunt force similar to that of a physical attack. Bala has been observed as being noticeably faster than Cero, but it’s lack of girth and explosive capacity limits its effectiveness as a weapon. - Name: Hierro (Steel Skin)
Class: Defensive
Range: Personal
Description: Using this ability, an Arrancar can compress their spiritual power into the outer extremities of the body, fortifying their skin against cutting and piercing to better suit fighting bare-handed against armed opponents. A small amount of focus is necessary to create and maintain this defense, and while it is generally strong enough to block a sealed zanpakuto, a user who is surprised becomes intimidated may lose some of its effectiveness in battle. - Name: Sonido (Sound Ceremony)
Class: Utility
Range: Personal
Description: The Arrancar’s signature movement technique, using extreme speed and acceleration to overcome the eye’s capacity to trace movement. This ability can be used to travel quickly from one place to another, or in combat by a skilled practitioner to get a jump on the enemy. Using this skill repeatedly over the course of a battle is ill-advised, as it does not take long for the opponent’s eyes to adjust to the high-speed movement. An Arrancar’s sonido is distinguished by its rough static buzz, which gives a vague impression of its speed. - Name: Pesquisa (Probe Circuit)
Class: Utility
Range: Personal
Description: Unlike the natural sense for Reiryoku that all spiritual entities have, Pesquisa allows an Arrancar to directly gauge the strength and position of spiritual beings through concentration. Using a wave or current of Reiatsu like a sonar, the user can identify the intensity of a single target’s Reiryoku or the rough location of a large number of spiritual entities in a given area, depending on the focus of the ability. - Name: Garganta (Black Cavity)
Class: Utility
Range: Close
Description: This ability creates a dimensional opening to the Dangai space, used by Arrancar to travel to and from Hueco Mundo. Garganta is characterized by its rough, tearing appearance, as opposed to the very structured Senkaimon used by Shinigami.
Significant Inventory: N/A [/color][/font][/blockquote][/td][/tr][/table]