Post by itsygo on Jul 12, 2012 18:12:17 GMT -6
Identification
[/color]
Character Name: Odelschwanck, Neliel Tu
Classification: Arrancar
Alias/Titles: Nel, Commander of the Green Horsemen Army
Gender: Female
True Age: 362 years old
Birthday: April 12th
Affiliation: None
Rank: Former 3rd Espada
Appearance Information
[/color]
Apparent Age: 28 years old
Height: 5 feet 9 inches
Weight: 139 pounds
Eye Color: Hazel
Hair Color: Seagreen
Physical Description:
When one first notices Neliel, one spots the ripples of sea green hair gently running down her backside to her waist, foaming freely over kind, hazel eyes. She meets one’s expression with a charismatic smile, her rounded face inviting one to say what she has say, to never be afraid to succeed. Like her, those pearly, white teeth bear no perfection; a duo of canine teeth stick out as if reminiscent of her childhood (why spend time fixing teeth when such time dedicated itself to learning?) Wide, analytical hazel eyes talk with their vivacious, young outlook, colors crisp like chocolate melting upon a patch of fresh grass; in contrast, or what one may consider a compliment, a velvet facial mark spreading across Neliel’s face curves as if it smiles too. The woman bears the expression of acceptance, of optimism; a face clear of inflammation, creamy skin. Rosy touches of pink blossom upon each of Neliel’s cheeks, evolving into a deeper red whenever the woman feels embarrassed. They ready one for her voice, ringing light and high like sweet tintinnabulation, although a shade stricter and a hue louder whenever she needs to command. Her terse, encouraging commands remind one of her Arrancar heritage; this is ultimately displayed through the mighty mask sitting strong atop her head. Giant holes like hearts rest where they eyes remain, horns curling back like the petals of flowers. Symmetrical teeth complete the mask, made refined by Inoue’s healing skill.
Neliel’s head rests upon a smooth, slender neck, giving way to broad, powerful shoulders reminiscent of strong Greek ancestry. She bears her shoulders proudly, standing erect, a straight back pronouncing her presence as importance. Her shoulders also give way to generous endowments, perhaps characteristic of her wholesome nature as a child; however, Neliel pays no attention to this part of her body, enveloping friends in full-bodied hugs to express her happiness without realizing the consequences of her actions (Ichigo can attest to the crushing force). Her body follows a series of sinuous bends similar to her curvaceous smiles. The next curve follows the gentle twist of her wide shoulders to a narrow waist, and then followed by thicker thighs characterized by years of training. Thinner arms offer the woman a look of non-proportional beauty, but few think this true for long; although hovering below six feet and not much larger than the average woman, Neliel walks quickly yet proudly, silently yet carefully, footsteps gently resonating behind one’s own footsteps calmingly.
The woman refused to ditch the green garb totally because she wanted to consistently remind herself of the importance related to her childhood years: of hope, of imagination, of humanity. She designed the outfit into a sort of rugged scarf wrapped coolly upon her neck, like Abarai’s bankai fur or Ichigo’s cape. An obsidian tunic hugs her body, sleeves stopping at her elbows, bottom hemming ceasing at the middle of her thighs to allow for easier fighting. A green stripe the color of her hair cinches her waist, a sign of military command and a spot for her Zanpakuto to rest (it is best not to have a weapon out in the open, or else it is perceived as a threat). Nel walks barefoot to remind herself of her years wandering the sands of Hueco Mundo, alone, depressed; she wishes to keep herself constantly humble.
When visiting the human world, Neliel is nothing more than a bubbly woman with green hair; even then, she will often pin up wavy locks into a messy updo to conceal the conspicuity of it all (which only manages to draw attention to it, but Neliel fails to realize this). Otherwise, the woman will dress herself in ordinary work out clothes equipped with a dead cell phone to appear busy. She often studies middle age mothers at grocery stores (how do the stores manage to package that many materials, anyway? It’s like an army supply warehouse in there!) to model her clothes and mannerisms. Thus, while in the human world, it is not uncommon for Neliel to occasionally wear heels, talk loudly to her imaginary friend on her dead cell phone, and prance around happily without a care in the world (although she does this as an Arrancar anyway).
Personal Information
[/color]
Personality Overview:
An intellectual wonderer, Neliel often lives in her imagination, a peaceful world where jubilance stirs the air. For everyone to be happy war must not occur; yet at the same time, a right to happiness warrants war. To Neliel, unnecessary killing means atrocity, especially killing of an opponent who is already incapacitated. It is with this pacifistic attitude that she expresses a munificent need to protect human life, to fight for only self defense and the defense of others. She is a woman who needs to find external peace before she finds peace in herself, somebody who needs to see the smile of others while forcing a smile upon her face. Usually, there is no reason for this; Nel moves with a buoyant, blithe force, happy to simply be alive and well with her friends. This is best: a depressed Nel is a suicidal Nel, as seen in time in Hueco Mundo as an Adjuchas. However, at the same time, Nel realizes the underlying need to occasionally dwell in sadness: it is the universal feeling to ignite empathy, and from empathy blossoms compassion. Nel desires to experience many events in her time alive, and she loves to feel emotion just to know her human side lives.
As an Arrancar, however, Neliel can easily bury her emotions in face of serious situations. She exerts a calm, level-headed air when such situations demand the cool exterior hiding subcutaneously underneath a friendly persona; wise, logical, and mature, she is a force to be reckoned with. She hastily analyzes people to conjure a quick jurisdiction that will fit the scenario, whether she is planning what type of birthday gift somebody would like or how an enemy’s weapon works. A gift of intuition guides her through tricky moments along with her quick, though sometimes erroneous judgments. It is with this sophisticated analysis of the situation that Nel makes her next move; however, sometimes she makes no move at all, the passive side of her reserving her action. She is also known to speak only when spoken to in such serious times as to not distract the analytical process. When she deems one’s intentions appropriate of her help, she will enlist as a beneficial and sacrificing ally. This noble, logical side of Neliel allows her to shine through as a trustworthy, obedient, and loyal follower.
To be a leader one must be a follower first; Nel succeeds as a commander because of her ability to empathize with others. Although once nobility, Nel now comprehends the difficulty inured in hard work, of clawing one’s way up from distant sands to defend something greater than the stars. She manifests this understanding into a strong hand ready to lead her fellow hollows to victory; direct, certain, and strict when her forces demand a gifted leader, Neliel is ready to transmute their hard work into achievement. With or without hard work, Neliel respects everybody on first sight; she acknowledges her followers in the same way they would acknowledge her, ever thankful of their dedication. The woman proceeds to ask the average person how he fares, what he likes, and more with the genuine intent of fulfilling that person’s wishes. A stranger is merely a friend she has yet to meet. This is part of an inner pledge Neliel loftily adopted ever since Nnoitra’s death; she accepts a man for the person he is, without intent of changing him. Rather, Neliel desires to learn from the experiences of others and exerts her gratitude to others with unexpected gifts. This retrospective moral reasoning fails to stop the woman from behaving like a motherly figure, however, who constantly checks to ascertain the happiness of her friends and the general aura surrounding her peoples.
Bubbly, benevolent, and bouncy, Neliel always seeks the new. Her time as an Arrancar only aggrandized her love for intellectual bouts, as she now finds herself with an infinite amount of time. Between training and playing games with Pesche and Dondochakka, Neliel enlightens herself with ancient texts regarding vocabulary (the human librarian had called it a dictionary), and even books from the human world revolving around politics and fine dining (somebody has to cook…and although Pesche usually burns the food, somebody needs to know how to make a tasty dessert). Scintillating as she is smart, Neliel loves imagining, writing, and above all, assembling a long line of friends from whom she spends excellent evenings with. Thus begins her many faults: she hates herself for, to an extent, being overly cautious of the remaining Espada and their motives. Although centuries have passed since her disappearance as an Espada (affecting her as an outcast to the new Espada) how will she create allies being overly prudent? Neliel also demonstrates foolishly impulsive, life-threatening behavior when in agony, like lashing out at Nnoitra before understanding the oddity of the situation. Also, in becoming occasionally overwhelmed with pleasing others, she may lose sight of her purpose and succumb to others. She accepts everybody; no need for Szayel to make an opening, for before she dons her serious poker face, she is the opening. Her own pacifistic nature will kill her one day, or at least stop her from succeeding.
However, she needs to succeed. During every moment of training, she beats into herself her purpose; she is the peacekeeper, perhaps the only arbitrator left between Arrancar and Shinigami, the delicate balance that tips the scale. Little time trickles away for mind games in a fast advancing world; her father and mother rest peacefully in her heart and no one may ever resemble or take their places. She must win for them; nothing less than victory is expected after the hard work they exerted to let Neliel succeed in her short time alive. Everything Nel does, she accomplishes in the name of somebody else, whether it be Pesche, Dondochakka, her fellow army, or the very names of righteousness and humanity itself.
Like a human, Neliel demonstrates multiple strange mannerisms. Back in Greece, she dined as a proper noblewoman, food proportioned in ridiculous quadrants with multiple utensils at the side. Affected by centuries spent as a child, however, Neliel mashes all of her food together in one delicious bowl of steaming nutrients; the act as a child had become so commonplace, even adult Neliel failed to repudiate the strong new norm. She shows no embarrassment at this fact either, hinting at her almost complete mental separation from her once arrogant noble title. As well with food, everyone in the army sits together during dining; it is a team building experience, an act of mutual respect, which Neliel strongly supports (even Bawabawa serves his own plate of soul). Finally, Nel adores bequeathing nicknames upon people, and even having her own name twisted. To her, the simple act is a sign of love, even if she may not use the nickname while speaking. To her, Ichigo will always be Itsygo, Bawabawa Wawawawa, and so forth. It is a deep secret that she misses the way Nnoitra spat her name: Nel-i-el-e-o. Perhaps her childhood fascinations control her more than she thought.
Character Time-line:
On April 12th, 1700, a beautiful baby girl is born in the heart of the Greek peninsula. Her parents, a lovely noblewoman and an honorable nobleman, name their new found joy Neliel. The name extends from the ancient Greek meaning of horn, a shining ray: she is to be the pride and strength of the powerful Odelschwanck family, like the horn of a benevolent unicorn. Likewise, the name Odelschwanck derives itself of the old Greek meanings of song and magnificent glory. The name suits the well established Greek family; although the country of Greece at this time has yielded to Turkish rule in the Ottoman Empire, the family exerts strong influence nonetheless. The Greeks have dominated trade over the Balkan Peninsula, resulting in wealth and a cultural resurgence for the country as well as little Nel. An era nudged between Turkish takeover and Greek revolution is a marvelous era for the ecstatic child to grow up in.
Although this era is the early 1700s, Nel ages as if she’s a Spartan woman of the Classical era. Early on, her father sends her to a privileged boarding school off the coast of Crete where she becomes a well-rounded student with the utmost alacrity to learn; by the age of twelve, she had memorized her country’s history. The following years offered her courses on matrimony, but she preferred the fascinating classes of navigation and liberal arts. She dreamed of adventures and accomplishments; ironically, by her early twenties, she remarked that she hated the childhood years because she had been left in a dumb dark which hazed how great life truly was. Nay, even in a time where a woman like her was suppressed, she climbed up the ranks slowly yet surely. She used her gifts of gab and reason to coerce men into rightfully giving her what she deserved, not afraid to fulfill her dreams. With her talents and her family’s fiscal backing, she eventually defied the social norms to become a strong and ready ruler.
By the age of twenty-four, Neliel Tu had graduated the prestigious school, written her own works, became an enthused patron of the arts, and owned her own tavern to buttress her new found love, life on the seas. A big, hearty, round-faced gentle giant of a man by the name of Dondochakka Birstanne happily covered her tavern for her while she transversed the calm Ionian waters to visit Italy and the re-emerging Europe. Neliel grew undeniably close to the fair man, establishing an auspicious spiritual connection with him that she could not fathom, only enjoy. The connection was as amiable as the ostensibly life-long friendship she soon established with another man, her escort aboard seas. The man went by the unforgettable name of Pesche Guatiche, a fancy Italian misnomer that failed to describe his affectionately unkempt blonde hair, skinny bodice, and pale skin. However, calamity struck for Neliel and Pesche a horrid evening when Barbary pirates ravaged their tiny ship and killed both travelers, looting all of Neliel’s treasured works. Attempting to fend Pesche from the pirates resonated throughout Nel’s head as her last macabre memory. The pirates thrust the bodies into sea, and thus ended the brief lives of Neliel Tu Odelschwanck and Pesche Guatiche.
Neliel awoke dead. Having choked in freezing waters of voyage, she expected to lavish in soothing clouds of Heaven, or at least relax in calming rooms of Purgatory. Nay, she failed to see her face reflected in the cruel waters (or anywhere at all, for that matter), nor could she pinpoint Pesche. The only discrepancy the woman noted upon her was a troubling, metallic chain upon her chest which devoured itself; aghast, she couldn’t bear to imagine what would happen when the chain vanished. In a dazed panic, she managed to drag her distressed self to her family, where she began crying at the sight of her own funeral. No parent should outlive his child, she thought dolefully, and brooded uncontrollably at the horrible fact that she had ended the long and successful line of Odelschwancks forever. An insatiable voracity hunger consumed her, metaphorically and physically, a craving for life, a desire for bodies, a need for souls. Confused, Neliel started at the criminals she observed on the Greek streets. She caught the rapists, the murderers, the thieves, the bullies…the innocent souls. The vigilante had turned into any ordinary hollow, chain completely eroded. A fraction of her reason remained and she hated herself for what she had become. With nothing left to lose, she eagerly jumped into a strange portal fabricated across a nearby port, whimsically thinking it a sepulchral black hole she could die in, securely locked off from innocent people.
For the second time in her afterlife, Nel woke up in a sea…a sandsea. Like the mythical beast from the Greek mythology she had avidly studied, Nel recognized her new Adjuchas form as a Centaur. She didn’t understand the white sands and the dark skies which dominated her entity, but at the time her understanding bifurcated into two measly meanings: a suffocating depression and an ever-in satiating hunger. Cursing her life, Nel quickly realized the melancholy of her situation. In Greece, she at least had a reason to consume souls based on her munificent jurisdiction; Hueco Mundo was eat or be eaten. She trudged along white sands for years before her spirit completely deteriorated. She had fallen from a high noble nestled among the stars to a monster picking through sands for her next meal. The regression hurt her heart; one day, she decided to be consumed by another, hopefully ending the horrendous cycle and atoning for her having killed others. As she lay still, peacefully awaiting her death, hollows tackled her, but not in the expectedly deleterious way. She immediately recognized the hollows as Pesche and Dondochakka, who filled her heart with affable warmth; she pledged to continue her existence with the two, to protect them.
Aizen sought Neliel soon after. Curiously, in him she saw her father; with his patience, understanding, and calming compassion, Nel felt immediately remorseful for the true man she had disappointed by dying in life. It was not until later that Nel realized she submitted to Aizen not because of the malevolent intentions within him that she intuitively caught, nor the promises did he dimly hold out to her. She agreed to serve him because she subconsciously strove to fulfill to him what she had failed to do for her father, thereby appeasing her ever guilty consciousness. Freudian theories aside, Aizen rewarded the promising woman with her humanoid body and the proud badge of three stamped across her back. Aizen allowed her the Fraccion of her desert siblings, Pesche and Dondochakka, in return for her everlasting loyalty. She acquiesced, and thus began her life as the third Espada.
Her high ranking life like nobility among inveterate friends endured, but one aspect of it truly upset her: Nnoitra Gilga. A boy as merciless as he was aesthetically displeasing (his spoon made hollow puppies cry), Neliel found within him the epitome of sexism she viciously fought off during her early life. For jejune, ludicrous reasons Nel found brutishly easy to fathom, the boy hated her. Guerilla attack after crude insult after contemptible scheme: the boy just couldn’t stop himself! He once decimated an entire area of hollows during a search for Vasto Lorde, for what seemed to Nel completely childish reasons. She attempted to explain to him the faults regarding his actions; because the Espada were once nothing more than bare hollow, could Nnoitra not emphasize with the corruption of his plots? To this, he would reply with rejoinders dry and hateful. She proceeded to enlighten him upon reason, not much different from the reason mentioned in the Renaissances she had avidly frequented during her time alive. As beasts, the hollows had no reason to understand their cruel deeds; however, as Arrancar, there was a reason to draw blood, a reason to defend. Nnoitra could not comprehend.
Neliel considered it her moralistic duty to ameliorate his horrendous perspective, to strengthen him both mentally and physically. Before the boy committed what would have been pure suicide, she saved him, and afterwards continued to enjoy her novel. He awoke to her answer that she had saved him only to prevent the Espada from losing a member. The answer (whatever answer it may have been, he was too arrogant to realize the generosity of her action) hurt his pride, aggrandizing his antipathy for her. From this point, Neliel followed Nnoitra like a guardian angel. She truly hoped to protect him, to see a day where his human side had as much compassion as his Arrancar side had strength. She provided him with another honest answer: she consistently tailed him only because he was weaker than she. She had apparently stamped on his pride like “an open wound” by pitying him, and thus he drove himself further to defeat her. Countless battles rolled by, and with each one Nel refused to kill him. She had no reason to kill him, and to her, Nnoitra couldn’t even warrant the title of warrior. In despair (Nel loves wordplay) Nnoitra sought out Szayel Aporro Granz to plot a shameful plan.
On that fateful day, Neliel had defeated him once more, one added on to infinity. She set off to find her soul brothers Pesche and Dondochakka, having turned over everything in her quarters to find the duo. Something felt unnervingly wrong, and before she could brace herself for calamity, the two popped out of her wall, masks destroyed, blood profuse. Outraged, Neliel began an advance against the atrocious Nnoitra, only to have a cruel trick played on her by Szayel. An illusion, a disgraceful act, created an opening for the eighth Espada to slash right through her own mask and declare her defeated. He dragged the lifeless bodies of the trio to the edge of Las Noches, where, for the third time in her life, Neliel would be dumped into an iron sea. Her reiatsu trickled out of her mask, draining both her form and her memories. Szayel pondered the development, Dondochakka and Pesche worriedly regarded the new child, Nnoitra chuckled, and Nel hazily contemplated her last intellectual thought before blessed ignorance. In truth, she had been the prideful one for want of changing Nnoitra. Had she been patient and humble, this disaster would not have occurred…a deep red smothered her mind and the world faded to black.
Neliel, Pesche, and Dondochakka wandered Hueco Mundo for what seemed like centuries. Everyday was a new adventure to the innocent Nel, always ready to discover something new. Infinite games of “endless tag” were played as Nel rode upon her beloved pet, Bawabawa. The trio made friends with the tiny hollows too small to be a threat. Nel often ran around circuitous paths, playing hide and seek with her desert brothers before either could worriedly recognize she was playing a game. Dondochakka and Pesche quickly assumed comical, playful personas to guard Nel from her painful existence. The duo had sheared those beautiful, luscious waves of sea green hair to avoid any cognizance of her nobility past. They adhered to a covert agenda always designed to keep Neliel (now shortened to Nel to avoid recognition at all) away from approaching Las Noches, although she, by nature, an internal, persistent yearning perhaps, managed to play in its direction every day. Somehow, Nel also retained certain vocabulary, making references to masochism and body parts she did not fully understand. The vivacious and happy child maintained her instinctual fear of shinigamis, stronger than normal hollows’ fear, and her lifelong friends worked to shield her from not only shinigamis, but the other Arrancar as well. They desperately feared the Espada would come after Neliel and execute her for her loss; they feared for her in general.
An orange haired adolescent and his shinigami camaraderie popped out of the sands one day. A harmless game of endless tag ended up in the biggest adventure the child had ever seen; a trip to Menos Forest and Las Noches itself rendered her ready for an entirely new section of her life. An overwhelming sense sluiced Nel at the time, although she then understood it as nothing more than the excitement of adventure (as well as a childish crush on Ichigo, affectionately referred to as Itsygo). Nel eagerly followed the shinigami, from his battles with Grimmjow, who she instinctively feared as the 6th Espada, to his doom with Ulquiorra and eventually his revival by Inoue. A giant blade smashed through Grimmjow Jaegerjaques, a man she dully respected even as a child, and her fear had finally been met: Nnoitra Gilga stood before her.
Ichigo bled, hacked through…Ichigo had protected her…Ichigo rested there dying... That’s all it took. An immense cloud of reiatsu enmeshed Nel, who arose proudly as Neliel Tu Odelschwanck, a woman ready to protect a precious friend. Immediately, Neliel surged towards Nnoitra, beating the boy down as if nothing had changed; his spoon had only gotten a little bit bigger, his radical idealism even more so, and Neliel zealously fought him back with Cero Doble before daring to release her Resurreccion form upon him. She fought calmly yet quickly, having sagaciously put her feelings aside to incapacitate him. Having summoned her Zanpakuto, Gamuza, she struck him with a mighty Lanzador Verde, knocking him helpless and vanquishing part of his sword with the fury of the attack. She approached him mercifully, pointing the lance at his heart, and then-poof. The intense surge of reiatsu had overwhelmed her new body, forcing her back into a childish Nel for her own protection. Even so, her memories proved permanent. “Nn-oitra?...” she wept as he died at Kenpachi’s hand. She would never have the opportunity to apologize for their past. They would never have the chance to start all over again. He narrowed slim, shallow eyes at her in animosity as he turned his head away from her one final time.
Nel spends another year in Hueco Mundo as a child after Aizen’s defeat, upset with not only the events surrounding her but the internal turmoil within herself; she is not meant to be a child and she recognizes this. Ultimately, she becomes obsessed with the shocking developments of her past and her own childish distractions: she is torn between once intellectual thought and childish frivolity. Although now grateful of her childish bout (she considered it a time of peace with her most loved ones), thinking about her past is like watching a firework’s display of colors through a kaleidoscope in a dark room. After informing Ichigo of the Tres Besias, she is left briefly with Inoue, who agrees to heal her crushed mask. Pesche and Dondochakka watch in hope: their jig is up, and a war is coming. Neliel Tu Odelschwanck needs to make a comeback as a warrior in what will be Hueco Mundo’s most devastating era. After restoring Neliel’s, Dondochakka’s, and Pesche’s masks, Inoue returns to Ichigo. For the next forty-nine years, Neliel ardently trains as an adult, refining her skill and living up to her title as the former third Espada. She gathers the Green Horsemen Army with her captains Pesche Guatiche and Dondochakka Birstanne. She reigns as the peacekeeper of the Arrancar and Shinigami realms, prepared to protect those closest to her and the right of life in general.
Zanpakuto Information
[/color]
Zanpakuto Name: Gamuza (Spanish: Chamois, Japanese: Antelope Knight)
Release Phrase: ”Declarar, Gamuza!” “Hyouki, Gamuza!” (Declare, Gamuza!)
Sealed Description:
Gamuza twirls on Neliel’s waist like a treasured artifact. She prefers to keep it sheathed (a weapon out in the open is a threat) in its chilled green case, almost too cool; the actual blade itself feels freezing to the touch, as if reluctant to touch the warmth of blood. Two crescent-shaped silvers craft the hilt like the wedges of a peace sign. The half moons may also be reminiscent of the unforgiving moon that constantly mocked Neliel from her arduous years of suffering in Hueco Mundo before her Espada days. A similarly colored green fabric coats the sword’s grip, emitting a peaceful aura as if reminding its yielder what she’s fighting for. The blade, slim yet sharpened, is constantly kept refined and shiny; although small, the blade is made to finish the job as quickly and respectably as possible.
- Length: 29 inches
Resurreccion Description:
“Declare…” Neliel whispers under her breath, bracing her sword horizontally before her in anticipation. A pink smoke wafts out the tip of her sword as she excitedly yells, “Gamuza!” A pink point flashes from Gamuza’s center like the beginning of a big bang, instantly consuming Neliel into its neon center while precipating the outside world into a vicious pandemonium. The smoke dissipates after a few seconds and Neliel released stands center (or centaur) and…tall. In her released state, Neliel towers over her foes at a total of eight feet; her torso lengthens a considerable half foot, meeting a furry, tanned goat-antelope body. Her upper body is now encased in a white and black armor, accentuated by white elbow pads that facilitate throwing. Mitten-like knuckles secure her humanoid hands in preparation to handle her lance, a five-foot, double-edged anachronism of Renaissance terror delivered to a present time. Most Arrancar utilize their weapons as bodies, but Neliel is blessed to have to her destruction both a prevailing body and a giant white weapon at hand Hooves stamp over the earth proudly, swiftly, and a black tail billows in the wind.
Functionality:
If Nel feels threatened enough to resort to her resurrected form, then the time for careful battling is over. Her true form allows her extreme speed coupled with a deadly might; if truly enraged, Neliel tramples over her enemies fairly quickly. This form allows her to dominate the battlefield, notably designed to conquer a field of opponents at a time; she will protect her friends to the very end, and succeeds in this goal with her now incredibly fast footwork and impending figure. Although completely exposed, her humanoid torso stretches far above the reach of most swords, granting her greater immunity from the common soldier. The incredible form allows her to lash out easier at her foes and pulverize them into the ground.
Interestingly, Nel retains a weapon after her transformation. A wonderful, white lance finds itself cuddled into her hand, ready to amuse her. The weapon might be a result of her love of the Renaissance days and thus, a toy for her nostalgia. To the enemies though, the lance is not to be taken as a toy; Neliel shows no hesitation in thrusting the weapon with her new gargantuan strength, twisting the lance in a perfect spiral to enact a perfect kill. The lance also serves its purpose well as a wondrous shield, able to quickly deflect attacks and then counterattack with a minor twist of Neliel’s hand.
Abilities:
Name: Lanzador Verde (Resurreccion only)
Class: Offensive
Range: Long
Description: Neliel hoists her mighty lance above her head, twisting it and engulfing it in her pink reiatsu, before thrusting it towards her enemy in a horrific spiral; the shock from it even pushes her a little ways back.
Name: Cero Doble
Class: Offensive
Range: Long
Description: When an opponent's cero is thrown towards her, Neliel will maintain her position and merely suck the cero into her mouth. A second later, she will blast a cero twice as hard at the opponent by mixing her cero with her opponent's.
Name: Neru Shawa
Class: Utility
Range: Short
Description: Neliel has refined this action since she was a child; instead of vomiting a healing solution, her saliva is the healing solution. If only she could create an abundance of saliva...
Combat Information
[/color]
Reiryoku Level:
Character Dynamic:
Physically, Nel assumes a quick yet prudent fighting stance. In her living years, she had mastered the art of fist combat for her own protection – back then, her fists swung, albeit weakly, with the intent to kill. However, now she takes an entirely different stance on fighting (literally and metaphorically.) For instances, she no longer attacks fist first, head second; she now utilizes a fast analytical process to ascertain her enemy’s attack pattern, the depth of one’s attacks, and the rate of counteraction. She is a fighter who uses her head before her hand; however, after her brief jurisdiction of her opponent, sometimes her hand is the only weapon she needs to defeat her opponent. She is extremely gifted at hand to hand combat, deftly dodging attacks while administering powerful blows. As an added advantage, Neliel maintains a large amount of stamina, having adroitly trained her moves to only use a minimum amount of energy to enact crushing blows. Her light form also allows for quick movement and even surprise attacks (however, Neliel prefers to fight on a fair footing and often omits her surprise attacks for benefit of her enemy).
Spiritually, the only specialty Nel lacks is specialty itself. Although she masterfully controls a proficient amount of reiatsu, the woman fights with only what is needed. Thus, never before has Nel realized a reason to create grandeur, superfluous attacks; she merely needs enough to incapacitate her enemy, nothing more. This is not to say that the thought never crossed her mind: surely, if she ever absolutely needed to, she could easily charge reiatsu into her hands, nearby objects, straight into the core of her enemies and shatter them into silly spiritual particle bits. If she wanted to, she could easily play a spiritual game of both ability and psychological variety: a game of attrition, accented by the fact that Neliel would never fatigue, and then, when the opponent had finally reached his fill, she would easily blast him away with a cero. She would heal him with her healing saliva and then begin the attack of attrition all over again; however, again, Neliel would never partake in such sadistic undertakings. If anything, because she is a huge maso-kiss, Neliel would hope somebody else would play such games on her.
It’s not completely foreign to say that Neliel somewhat enjoys fighting; she excels in the art, having trained years and years by her lonesome, and thus, would enjoy somebody to test her hard work. Of course, the altruistic woman hates seeing others hurt. She will happily spar with others of her ability level, a friendly game where the chances of recovery for both parties remains high. Too often these days, it seems that fighting is meant for death. To say that Neliel even slightly enjoys a rowdy game of swords relates her to Zaraki Kenpachi, connoting her with the idea of tearing through others with a smile on her face. This is not the reason Neliel finds in her neither fist nor Gamuza; because of the horrid title fighting has adopted in this new time, especially with an oncoming war, Neliel now fights only to defend herself and others. She awaits the day she can use her sword in a more friendly setting.
Reiryoku/Reiatsu Abilities:
Name: Cero (Hollow Flash)
Class: Offensive
Range: Long
Description: A heavy, wide energy blast emitted from the hand, mouth, or some other body part. Cero are highly destructive and can vary greatly from user to user, able to be fired in a thin column or a wide cone-shaped emanation as appropriate to the situation, and specialists in Cero have been known to change their color. The damaging aspects of a Cero are partly heat and burning energy (not fire) and partly physical concussive force.
Name: Bala (Hollow Bullet)
Class: Offensive
Range: Medium
Description: Similar in appearance and execution to a Cero, Bala are compressed waves of Reiatsu (Spiritual Pressure) that strike with blunt force similar to that of a physical attack. Bala has been observed as being noticeably faster than Cero, but it’s lack of girth and explosive capacity limits its effectiveness as a weapon.
Name: Hierro (Steel Skin)
Class: Defensive
Range: Personal
Description: Using this ability, an Arrancar can compress their spiritual power into the outer extremities of the body, fortifying their skin against cutting and piercing to better suit fighting bare-handed against armed opponents. A small amount of focus is necessary to create and maintain this defense, and while it is generally strong enough to block a sealed zanpakuto, a user who is surprised becomes intimidated may lose some of its effectiveness in battle.
Name: Sonido (Sound Ceremony)
Class: Utility
Range: Personal
Description: The Arrancar’s signature movement technique, using extreme speed and acceleration to overcome the eye’s capacity to trace movement. This ability can be used to travel quickly from one place to another, or in combat by a skilled practitioner to get a jump on the enemy. Using this skill repeatedly over the course of a battle is ill-advised, as it does not take long for the opponent’s eyes to adjust to the high-speed movement. An Arrancar’s sonido is distinguished by it’s rough static buzz, which gives a vague impression of its speed.
Name: Pesquisa (Probe Circuit)
Class: Utility
Range: Personal
Description: Unlike the natural sense for Reiryoku that all spiritual entities have, Pesquisa allows an Arrancar to directly gauge the strength and position of spiritual beings through concentration. Using a wave or current of Reiatsu like a sonar, the user can identify the intensity of a single target’s Reiryoku or the rough location of a large number of spiritual entities in a given area, depending on the focus of the ability.
Name: Garganta (Black Cavity)
Class: Utility
Range: Close
Description: This ability creates a dimensional opening to the Dangai space, used by Arrancar to travel to and from Hueco Mundo. Garganta is characterized by it’s rough, tearing appearance, as opposed to the very structured Senkaimon used by Shinigami.
Significant Inventory:
{List, to your preferences.}